| 000 | 03411cam a2200601Ii 4500 | ||
|---|---|---|---|
| 001 | ocn871780595 | ||
| 003 | OCoLC | ||
| 005 | 20200709060102.0 | ||
| 006 | m d | ||
| 007 | cr cnu---unuuu | ||
| 008 | 140306s2013 pau ob 001 0 eng d | ||
| 040 |
_aMHW _beng _erda _epn _cMHW _dEBLCP _dN$T _dIDEBK _dUMC _dOCLCQ _dOCLCF _dDEBSZ _dTEFOD _dOCLCQ _dZCU _dMERUC _dOCLCQ _dVTS _dICG _dAU@ _dOCLCQ _dSTF _dDKC _dOCLCQ _dWAU |
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| 020 |
_a9781599474502 _q(electronic bk.) |
||
| 020 |
_a1599474506 _q(electronic bk.) |
||
| 020 | _z9781599474373 | ||
| 035 |
_a709918 _b(N$T) |
||
| 035 | _a(OCoLC)871780595 | ||
| 037 |
_aF5D585F0-0212-4587-A417-3BAEC78F994D _bOverDrive, Inc. _nhttp://www.overdrive.com |
||
| 050 | 4 | _aBL255.5 | |
| 072 | 7 |
_aREL _x000000 _2bisacsh |
|
| 082 | 0 | 4 |
_a215 _223 |
| 049 | _aMAIN | ||
| 100 | 1 |
_aLeibovitz, Liel, _eauthor. |
|
| 245 | 1 | 0 |
_aGod in the machine : _bvideo games as spiritual pursuit / _cLiel Leibowitz. |
| 264 | 1 |
_aWest Conshohocken : _bTempleton Press, _c[2013] |
|
| 300 | _a1 online resource (xii, 144 pages). | ||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 490 | 1 | _aAcculturated | |
| 504 | _aIncludes bibliographical references and index. | ||
| 588 | 0 | _aPrint version record. | |
| 520 | _aIf he were alive today, what might Heidegger say about Halo, the popular video game franchise? What would Augustine think about Assassin's Creed ? What could Maimonides teach us about Nintendo's eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is impor℗Ưtant to recognize that games like these are, in fact, becoming the defining medium of our time. We spend more time and money on video games than on books, television, or fil. | ||
| 505 | 0 | _aIntroduction ; Chapter 1: Thinking inside the Box: Game Design, Glory, and the Search for God ; Chapter 2: A Ballet of Thumbs: What We Do When We Play Video Games ; Chapter 3: The Sweet Cheat: The Utility and the Ecstasy of Breaking the Rules; Chapter 4: The God Machine: On Being and Time in Video Games; Acknowledgments ; Notes ; Index. | |
| 590 | _aMaster record variable field(s) change: 650 | ||
| 650 | 0 |
_aVideo games _xReligious aspects. |
|
| 650 | 0 |
_aVideo games _xPsychological aspects. |
|
| 650 | 7 |
_aRELIGION _xGeneral. _2bisacsh |
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| 650 | 4 | _aRobotics. | |
| 650 | 4 |
_aTheological anthropology _xChristianity. |
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| 650 | 4 | _aArtificial intelligence. | |
| 650 | 4 |
_aComputers _xReligious aspects. |
|
| 650 | 4 | _aReligion and science. | |
| 655 | 0 | _aElectronic books. | |
| 776 | 0 | 8 |
_iPrint version: _aLeibovitz, Liel. _tGod in the machine. _dWest Conshohocken, PA : Templeton Press, [2013] _z9781599474373 _w(DLC) 2014412172 _w(OCoLC)852237550 |
| 830 | 0 | _aAcculturated. | |
| 856 | 4 | 0 |
_3EBSCOhost _uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=709918 |
| 856 | 4 | 0 |
_uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=709918 _yEBSCO Academic Comprehensive Collection |
| 938 |
_aEBL - Ebook Library _bEBLB _nEBL1641885 |
||
| 938 |
_aEBSCOhost _bEBSC _n709918 |
||
| 938 |
_aProQuest MyiLibrary Digital eBook Collection _bIDEB _ncis27860293 |
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| 994 |
_a92 _bN$T |
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| 999 |
_c54575 _d54575 |
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