000 03411cam a2200601Ii 4500
001 ocn871780595
003 OCoLC
005 20200709060102.0
006 m d
007 cr cnu---unuuu
008 140306s2013 pau ob 001 0 eng d
040 _aMHW
_beng
_erda
_epn
_cMHW
_dEBLCP
_dN$T
_dIDEBK
_dUMC
_dOCLCQ
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_dDEBSZ
_dTEFOD
_dOCLCQ
_dZCU
_dMERUC
_dOCLCQ
_dVTS
_dICG
_dAU@
_dOCLCQ
_dSTF
_dDKC
_dOCLCQ
_dWAU
020 _a9781599474502
_q(electronic bk.)
020 _a1599474506
_q(electronic bk.)
020 _z9781599474373
035 _a709918
_b(N$T)
035 _a(OCoLC)871780595
037 _aF5D585F0-0212-4587-A417-3BAEC78F994D
_bOverDrive, Inc.
_nhttp://www.overdrive.com
050 4 _aBL255.5
072 7 _aREL
_x000000
_2bisacsh
082 0 4 _a215
_223
049 _aMAIN
100 1 _aLeibovitz, Liel,
_eauthor.
245 1 0 _aGod in the machine :
_bvideo games as spiritual pursuit /
_cLiel Leibowitz.
264 1 _aWest Conshohocken :
_bTempleton Press,
_c[2013]
300 _a1 online resource (xii, 144 pages).
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aAcculturated
504 _aIncludes bibliographical references and index.
588 0 _aPrint version record.
520 _aIf he were alive today, what might Heidegger say about Halo, the popular video game franchise? What would Augustine think about Assassin's Creed ? What could Maimonides teach us about Nintendo's eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is impor℗Ưtant to recognize that games like these are, in fact, becoming the defining medium of our time. We spend more time and money on video games than on books, television, or fil.
505 0 _aIntroduction ; Chapter 1: Thinking inside the Box: Game Design, Glory, and the Search for God ; Chapter 2: A Ballet of Thumbs: What We Do When We Play Video Games ; Chapter 3: The Sweet Cheat: The Utility and the Ecstasy of Breaking the Rules; Chapter 4: The God Machine: On Being and Time in Video Games; Acknowledgments ; Notes ; Index.
590 _aMaster record variable field(s) change: 650
650 0 _aVideo games
_xReligious aspects.
650 0 _aVideo games
_xPsychological aspects.
650 7 _aRELIGION
_xGeneral.
_2bisacsh
650 4 _aRobotics.
650 4 _aTheological anthropology
_xChristianity.
650 4 _aArtificial intelligence.
650 4 _aComputers
_xReligious aspects.
650 4 _aReligion and science.
655 0 _aElectronic books.
776 0 8 _iPrint version:
_aLeibovitz, Liel.
_tGod in the machine.
_dWest Conshohocken, PA : Templeton Press, [2013]
_z9781599474373
_w(DLC) 2014412172
_w(OCoLC)852237550
830 0 _aAcculturated.
856 4 0 _3EBSCOhost
_uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=709918
856 4 0 _uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=709918
_yEBSCO Academic Comprehensive Collection
938 _aEBL - Ebook Library
_bEBLB
_nEBL1641885
938 _aEBSCOhost
_bEBSC
_n709918
938 _aProQuest MyiLibrary Digital eBook Collection
_bIDEB
_ncis27860293
994 _a92
_bN$T
999 _c54575
_d54575