000 04368cam a2200517Mu 4500
001 ocn794328520
003 OCoLC
005 20200709055531.0
006 m d
007 cr |n|
008 120528s2012 ne o 000 0 eng d
040 _aEBLCP
_beng
_cEBLCP
_dOCLCQ
_dN$T
020 _a9789004226944 (electronic bk.)
020 _a900422694X (electronic bk.)
035 _a(OCoLC)794328520
035 _a456470
_b(N$T)
050 4 _aBL65.C8
_bH363 2012
072 7 _aREL
_x033000
_2bisacsh
072 7 _aTRV
_x026060
_2bisacsh
082 0 4 _a200.9/04
_223
049 _aN$TA
245 0 0 _aHandbook of hyper-real religions
_h[electronic resource] /
_cedited by Adam Possamai.
260 _aLeiden :
_bBRILL,
_c2012.
300 _a1 online resource (456 p.)
490 1 _aBrill handbooks on contemporary religion ;
_vv. 5
505 0 _aPreface; Introduction Religion, Popular Culture and Baudrillard; Yoda goes to Glastonbury: An Introduction to Hyper-Real Religions; Hyper-Real Religion Performing in Baudrillard's Integral Reality; Part One 20th Century Case Studies of Hyper-Real Religions; Occultural Bricolage and Popular Culture: Remix and Art in Discordianism, the Church of the SubGenius, and the Temple of Psychick Youth; Heaven's Gate, Science Fiction Religions, and Popular American Culture; Brain, Biological Robots and Androids: Prophecies in the Realm of Science Fiction and Religion.
505 8 _aPart Two 21st Century Case Studies of Hyper-Real Religions"A World Without Rules and Controls, Without Borders or Boundaries": Matrixism, New Mythologies, and Symbolic Pilgrimages; Alternative Worlds: Metaphysical Questing and Virtual Community Amongst the Otherkin; Real Vampires as an Identity Group: Analysing Causes and Effects of an Introspective Survey by the Vampire Community; The Sanctification of Star Wars: From Fans to Followers; The Spiritual Milieu Based on J.R.R. Tolkien's Literary Mythology.
505 8 _aPart Three The Internet, Computer Games and Casual Dealings with the Hyper-Real Religious PhenomenonThe Road to Hell is Paved with D20s: Evangelical Christianity and Role-Playing Gaming; "An Infinity of Experiences." Hyper-Real Paganism and Real Enchantment in World of Warcraft; Dealing a New Religion: Material Culture, Divination, and Hyper-Religious Innovation; Who Is Irma Plavatsky? Theosophy, Rosicrucianism, and the Internationalisation of Popular Culture from the Dime Novel to The Da Vinci Code.
505 8 _aThe Gods on Television: Ramanand Sagar's Ramayan, Politics and Popular Piety in Late Twentieth-Century IndiaHinduism and Hyper-Reality; Part Four Reacting to the Hyper-Real Religious Phenomenon; Poetic Jihadis: Muslim Youth, Hip-hop and the Homological Imagination; Playing for Christ: Christians and Computer Games; Some Angel Some Devil: Harry Potter vs. The Roman Catholic Church in Poland; Contemporary Atheism as Hyper-Real Irreligion: The Enchantment of Science and Atheism in This Cosmos; Conclusion Anomie, Alienation and the Future of Hyper-Real Religions.
505 8 _aFantasy, Conspiracy and the Romantic Legacy: Max Weber and the Spirit of Contemporary Popular CultureConclusion: The Future of Hyper-Real Religions?; Contributors' Biographies; Index.
520 _a'Hyper-real religions' are innovative religions and spirituality that mix elements of religious tradition with popular culture. Through various case studies, this book studies the on and off-line religious/spiritual consumption of these narratives through a social scientific approach.
588 _aDescription based on print version record.
650 0 _aReligion and culture.
650 0 _aPopular culture
_xReligious aspects.
650 7 _aRELIGION / History
_2bisacsh
650 7 _aTRAVEL / Special Interest / Religious
_2bisacsh
655 4 _aElectronic books.
700 1 _aPossamai, Adam.
776 0 8 _iPrint version:
_aPossamai, Adam
_tHandbook of Hyper-real Religions
_dLeiden : BRILL, c2012
_z9789004218819
830 0 _aBrill handbooks on contemporary religion ;
_vv. 5.
856 4 0 _3Ebook Library
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856 4 0 _3EBSCOhost
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938 _aEBL - Ebook Library
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