TY - BOOK AU - Leibovitz,Liel TI - God in the machine: video games as spiritual pursuit T2 - Acculturated SN - 9781599474502 AV - BL255.5 U1 - 215 23 PY - 2013///] CY - West Conshohocken PB - Templeton Press KW - Video games KW - Religious aspects KW - Psychological aspects KW - RELIGION KW - General KW - bisacsh KW - Robotics KW - Theological anthropology KW - Christianity KW - Artificial intelligence KW - Computers KW - Religion and science KW - Electronic books N1 - Includes bibliographical references and index; Introduction ; Chapter 1: Thinking inside the Box: Game Design, Glory, and the Search for God ; Chapter 2: A Ballet of Thumbs: What We Do When We Play Video Games ; Chapter 3: The Sweet Cheat: The Utility and the Ecstasy of Breaking the Rules; Chapter 4: The God Machine: On Being and Time in Video Games; Acknowledgments ; Notes ; Index N2 - If he were alive today, what might Heidegger say about Halo, the popular video game franchise? What would Augustine think about Assassin's Creed ? What could Maimonides teach us about Nintendo's eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is impor℗Ưtant to recognize that games like these are, in fact, becoming the defining medium of our time. We spend more time and money on video games than on books, television, or fil UR - http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=709918 UR - http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=709918 ER -