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  <titleInfo>
    <title>Handbook of hyper-real religions</title>
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  <name type="personal">
    <namePart>Possamai, Adam.</namePart>
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    <publisher>BRILL</publisher>
    <dateIssued>2012</dateIssued>
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    <extent>1 online resource (456 p.)</extent>
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  <abstract>'Hyper-real religions' are innovative religions and spirituality that mix elements of religious tradition with popular culture. Through various case studies, this book studies the on and off-line religious/spiritual consumption of these narratives through a social scientific approach.</abstract>
  <tableOfContents>Preface; Introduction Religion, Popular Culture and Baudrillard; Yoda goes to Glastonbury: An Introduction to Hyper-Real Religions; Hyper-Real Religion Performing in Baudrillard's Integral Reality; Part One 20th Century Case Studies of Hyper-Real Religions; Occultural Bricolage and Popular Culture: Remix and Art in Discordianism, the Church of the SubGenius, and the Temple of Psychick Youth; Heaven's Gate, Science Fiction Religions, and Popular American Culture; Brain, Biological Robots and Androids: Prophecies in the Realm of Science Fiction and Religion.</tableOfContents>
  <tableOfContents>Part Two 21st Century Case Studies of Hyper-Real Religions"A World Without Rules and Controls, Without Borders or Boundaries": Matrixism, New Mythologies, and Symbolic Pilgrimages; Alternative Worlds: Metaphysical Questing and Virtual Community Amongst the Otherkin; Real Vampires as an Identity Group: Analysing Causes and Effects of an Introspective Survey by the Vampire Community; The Sanctification of Star Wars: From Fans to Followers; The Spiritual Milieu Based on J.R.R. Tolkien's Literary Mythology.</tableOfContents>
  <tableOfContents>Part Three The Internet, Computer Games and Casual Dealings with the Hyper-Real Religious PhenomenonThe Road to Hell is Paved with D20s: Evangelical Christianity and Role-Playing Gaming; "An Infinity of Experiences." Hyper-Real Paganism and Real Enchantment in World of Warcraft; Dealing a New Religion: Material Culture, Divination, and Hyper-Religious Innovation; Who Is Irma Plavatsky? Theosophy, Rosicrucianism, and the Internationalisation of Popular Culture from the Dime Novel to The Da Vinci Code.</tableOfContents>
  <tableOfContents>The Gods on Television: Ramanand Sagar's Ramayan, Politics and Popular Piety in Late Twentieth-Century IndiaHinduism and Hyper-Reality; Part Four Reacting to the Hyper-Real Religious Phenomenon; Poetic Jihadis: Muslim Youth, Hip-hop and the Homological Imagination; Playing for Christ: Christians and Computer Games; Some Angel Some Devil: Harry Potter vs. The Roman Catholic Church in Poland; Contemporary Atheism as Hyper-Real Irreligion: The Enchantment of Science and Atheism in This Cosmos; Conclusion Anomie, Alienation and the Future of Hyper-Real Religions.</tableOfContents>
  <tableOfContents>Fantasy, Conspiracy and the Romantic Legacy: Max Weber and the Spirit of Contemporary Popular CultureConclusion: The Future of Hyper-Real Religions?; Contributors' Biographies; Index.</tableOfContents>
  <note type="statement of responsibility">edited by Adam Possamai.</note>
  <subject authority="lcsh">
    <topic>Religion and culture</topic>
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    <topic>Popular culture</topic>
    <topic>Religious aspects</topic>
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    <topic>RELIGION / History</topic>
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  <subject authority="bisacsh">
    <topic>TRAVEL / Special Interest / Religious</topic>
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  <classification authority="lcc">BL65.C8 H363 2012</classification>
  <classification authority="ddc" edition="23">200.9/04</classification>
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      <publisher>Leiden : BRILL, c2012</publisher>
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      <title>Brill handbooks on contemporary religion ; v. 5</title>
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  <identifier type="isbn">9789004226944 (electronic bk.)</identifier>
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