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God in the machine : video games as spiritual pursuit / Liel Leibowitz.

By: Series: AcculturatedPublisher: West Conshohocken : Templeton Press, [2013]Description: 1 online resource (xii, 144 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781599474502
  • 1599474506
Subject(s): Genre/Form: Additional physical formats: Print version:: God in the machine.DDC classification:
  • 215 23
LOC classification:
  • BL255.5
Online resources:
Contents:
Introduction ; Chapter 1: Thinking inside the Box: Game Design, Glory, and the Search for God ; Chapter 2: A Ballet of Thumbs: What We Do When We Play Video Games ; Chapter 3: The Sweet Cheat: The Utility and the Ecstasy of Breaking the Rules; Chapter 4: The God Machine: On Being and Time in Video Games; Acknowledgments ; Notes ; Index.
Summary: If he were alive today, what might Heidegger say about Halo, the popular video game franchise? What would Augustine think about Assassin's Creed ? What could Maimonides teach us about Nintendo's eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is impor℗Ưtant to recognize that games like these are, in fact, becoming the defining medium of our time. We spend more time and money on video games than on books, television, or fil.
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Includes bibliographical references and index.

Print version record.

If he were alive today, what might Heidegger say about Halo, the popular video game franchise? What would Augustine think about Assassin's Creed ? What could Maimonides teach us about Nintendo's eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is impor℗Ưtant to recognize that games like these are, in fact, becoming the defining medium of our time. We spend more time and money on video games than on books, television, or fil.

Introduction ; Chapter 1: Thinking inside the Box: Game Design, Glory, and the Search for God ; Chapter 2: A Ballet of Thumbs: What We Do When We Play Video Games ; Chapter 3: The Sweet Cheat: The Utility and the Ecstasy of Breaking the Rules; Chapter 4: The God Machine: On Being and Time in Video Games; Acknowledgments ; Notes ; Index.

Master record variable field(s) change: 650

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